Course Details

GAME THEORY FOR ECONOMICS

ECON305

Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS Credits
5ECON305GAME THEORY FOR ECONOMICS3+0+035

Course Details
Language of Instruction English
Level of Course Unit Bachelor's Degree
Department / Program ECONOMICS
Type of Program Formal Education
Type of Course Unit Compulsory
Course Delivery Method Face To Face
Objectives of the Course Providing comprehensive knowledge on the types of games. Introducing the concept of Nash Equilibrium.
Developing hands on experience on the construction of games for various interactions.
Developing a game theoretical basis for analyzing, understanding and predicting the outcomes of various interactions.
Course Content Course is designed as a general introduction to game theory and Nash equilibrium concepts with timely references to real life examples from various disciplines. It is aimed to construct a game theoretical platform that presented a playing field where well-known games from tennis to chess are reconstructed and that provides a solid basis for understanding complex phenomena in daily lives of individuals, firms or other economic agents. Solutions to simultaneous and sequential games are introduced on the bases of backward induction method, best-response analysis, maximin-minimax methods for zero-sum games, and sub-game perfect equilibrium.
Course Methods and Techniques
Prerequisites and co-requisities ( ECON101 )
Course Coordinator Associate Prof.Dr. UMUT TÜRK umut.turk@agu.edu.tr
Name of Lecturers None
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Dixit, A., Skeath, S. and Reiley, D.H. Games of Strategy. New York
Osborne, M.J. An Introduction to Game Theory. Oxford University Press
Watson, Joel. Strategy: an introduction to game theory.
Dixit, A., Skeath, S. and Reiley, D.H. Games of Strategy. New York: Norton,
Chapters1-2-7.
Osborne, M.J. An Introduction to Game Theory. Oxford University Press (2004),
Chapters 2, 4, 5, 11, 12.
Watson, Joel. Strategy: an introduction to game theory. WW Norton, 2013.
Dixit, A., Skeath, S. and Reiley, D.H. Games of Strategy. New York: Norton, Chapters1-2-7. Osborne, M.J. An Introduction to Game Theory. Oxford University Press (2004), Chapters 2, 4, 5, 11, 12. Watson, Joel. Strategy: an introduction to game theory. WW Norton, 2013.

Course Category
Social Sciences %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Yarıyıl İçi Çalışmalarının Başarı Notunun Katkısı 1 % 25
Ödev 7 % 15
Final examination 1 % 50
Total
9
% 90

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Yazılı Sınav 2 3 6
Grup Projesi 1 6 6
Ev Ödevi 7 2 14
Sınıf İçi Aktivitesi 6 1 6
Soru Çözümü 20 1 20
Okuma 15 1 15
Yüz Yüze Ders 15 3 45
Derse Devam 15 3 45
Total Work Load   Number of ECTS Credits 5 157

Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Distinguish simultaneous and sequential games.
2 Determine Nash equilibria in various types of games.
3 Develop games out of scenarios, where interaction takes place between individuals, firms or machines, by constructing decision trees or matrices.
4 Analyze basic games in a way to predict outcomes.


Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction to Game Theory. What is a Game? Assumptions
2 Representation Forms: Representing sequential/dynamic games in extensive form.
3 Solving sequential games using backward induction.
4 Representing simultaneous/static games in strategic form. The concept of Nash equilibrium.
5 The concept of Pareto-efficiency.
6 Dominance. Iterated elimination of dominated strategies. Best-response analysis Maximin-minimax method for zero-sum games.
7 Recap
8 Representing sequential games in strategic form. Games with both sequential and simultaneous moves.
9 Nash equilibria and sub-game perfect equilibria in sequential games. Representing simultaneous games in extensive form Information sets.
10 Solving games with sequential and simultaneous moves.
11 Mixed strategy equilibria.
12 Finding mixed-strategy equilibria using best-response analysis.
13 Location Games, Games with continuous moves: Cournot, Bertrand, Stackelberg Competitions games.
14 Collective Decision Games. Bayesian Nash Equilibrium.
15 Recap
16


Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10
C1 1 2 4 4 3 5 5 2 3 5
C2 1 2 4 1 1 5 5 2 2 3
C3 5 5 3 5 5 1 5 3 5 3
C4 5 5 3 5 5 1 5 3 5 3

Contribution: 1: Very Slight 2:Slight 3:Moderate 4:Significant 5:Very Significant


https://sis.agu.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=70494&lang=en